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  Amin Mahmoudi - 2017/10/29 04:20 - Views : 5349 -  PHP  -  Clone  -  RAW  -  Download  -  
<?php
/**
 * Created by Amin.MasterkinG
 * MasterkinG32.CoM
 * It's not a pro project, it's a sample project ...
 * NO security [NO Input validation check, No SQL Injection Protection]
 * Just add new item [With Create or Duplicate for a old item [Like CLONE]]
 * With SQL Output or Insert into DB
 * Created in 10 min!
 *
 * Installation :
 * Create new php file like : createitem.php into your Web Directory [Local or in your Server (Warning : do not save this file in your server public folder for security reason)]
 * paste this code into your file.
 * Edit your database connection
 * go to : you.com/createitem.php or localhost/createitem.php
 *
 * Have fun :)
 * Tags : Truice, TrinityCore PHP Item creator, Easy Create item for TrinityCore, TrinityCore item editor
 */
define('mysql_HOST','127.0.0.1'); // Your MySQL HOST
define('mysql_PORT','3306'); // Your MySQL HOST PORT
define('mysql_USER','dbuser'); // Your MySQL USER
define('mysql_PASS','dbpass'); // Your MySQL PASS
define('mysql_WORLDB','world'); // Your MySQL Game World DB
define('Output_TYPE','1'); // 1 = Create on DB, 2 = Print Output SQL [NOT insert to DB]
function get_data($name)
{
    $out = "";
    if(isset($_POST[$name]))
    {
        return $_POST[$name];
    }
    return $out;
}
function get_dataIF($name)
{
    if(isset($_POST[$name]))
    {
        return 1;
    }
    return 0;
}
$db = mysqli_connect(mysql_HOST,mysql_USER,mysql_PASS,mysql_WORLDB,mysql_PORT) or die("DB ERR");
if(!empty($_POST["submit"]))
{
    $QUERY = "";
    $Q_D = "";
    $Q_V = "";
    foreach($_POST as $key => $value)
    {
        if($key=="submit")
        {
            continue;
        }
        $Q_D .= ",$key";
        $Q_V .= ",'$value'";
    }
    $Q_V = trim($Q_V,',');
    $Q_D = trim($Q_D,',');
    $QUERY = "INSERT into item_template ($Q_D) VALUES ($Q_V);";
    if(Output_TYPE == 1)
    {
        mysqli_query($db,$QUERY);
        echo "<h1>DONE, Item added to your server :)</h1>";
    }else{
        echo "QUERY out : <BR><textarea cols='250' rows='10'>".$QUERY."</textarea><hr>";
    }
}
if(!empty($_POST["loadfromitem"]))
{
    if(is_numeric($_POST["loadfromitem"]))
    {
        $Result = mysqli_query($db,"SELECT * from item_template WHERE entry = ".$_POST["loadfromitem"]);
        $_POST = mysqli_fetch_array($Result);
    }
}
?>
<style> *{font-family: Tahoma;
        font-size:12px;}</style>
<form action="" method="post">
    Load Item - Item entry <input type="text" name="loadfromitem"> <input type="submit" value="Load">
</form>
<hr>
<form action="" method="post">
<h3>ITEM :</h3>
<p>entry : <input type="text" name="entry" value="<?php echo get_data('entry');?>" ></p>

<?php if(get_dataIF('class')) {
    echo '<p>Class : '.get_data('class').'</p><input type="hidden" name = "class" value="'.get_data('class').'">';
}else{ ?>
<p>class :
    <select name = "class">
        <option value="0">0 - Consumable</option>
        <option value="1">1 - Container</option>
        <option value="2">2 - Weapon</option>
        <option value="3">3 - Gem</option>
        <option value="4">4 - Armor</option>
        <option value="5">5 - Reagent</option>
        <option value="6">6 - Projectile</option>
        <option value="7">7 - Trade Goods</option>
        <option value="8">8 - Generic(OBSOLETE)</option>
        <option value="9">9 - Recipe</option>
        <option value="10">10 - Money(OBSOLETE)</option>
        <option value="11">11 - Quiver</option>
        <option value="12">12 - Quest</option>
        <option value="13">13 - Key</option>
        <option value="15">14 - Permanent(OBSOLETE)</option>
        <option value="15">15 - Miscellaneous</option>
        <option value="16">16 - Glyph</option>
    </select></p>
<?php } ?>

    <p>subclass : <input type="text" name="subclass" value="<?php echo get_data('subclass');?>" ></p>
    <p>name : <input type="text" name="name" value="<?php echo get_data('name');?>" ></p>
    <p>displayid : <input type="text" name="displayid" value="<?php echo get_data('displayid');?>" ></p>

    <?php if(get_dataIF('Quality')) {
        echo '<p>Quality : '.get_data('Quality').'</p><input type="hidden" name = "Quality" value="'.get_data('Quality').'">';
    }else{ ?>
        <p>Quality :
            <select name = "Quality">
                <option value="0">0 Grey Poor</option>
                <option value="1">1 White Common</option>
                <option value="2">2 Green Uncommon</option>
                <option value="3">3 Blue Rare</option>
                <option value="4">4 Purple Epic</option>
                <option value="5">5 Orange Legendary</option>
                <option value="6">6 Red Artifact</option>
                <option value="7">7 Gold Bind to Account</option>
            </select></p>
    <?php } ?>
    <p>InventoryType : <input type="text" name="InventoryType" value="<?php echo get_data('InventoryType');?>" ></p>
    <?php if(get_dataIF('stat_type1')) {
        echo '<p>stat_type1 : '.get_data('stat_type1').'
                - stat_value1 : <input type="text" name="stat_value1" value="'.get_data('stat_value1').'" >
        </p><input type="hidden" name = "stat_type1" value="'.get_data('stat_type1').'">';
    }else{ ?>
        <p>stat_type1 :
            <select name = "stat_type1">
                <option value='0'>0 - ITEM_MOD_MANA</option><option value='1'>1 - ITEM_MOD_HEALTH</option><option value='3'>3 - ITEM_MOD_AGILITY</option><option value='4'>4 - ITEM_MOD_STRENGTH</option><option value='5'>5 - ITEM_MOD_INTELLECT</option><option value='6'>6 - ITEM_MOD_SPIRIT</option><option value='7'>7 - ITEM_MOD_STAMINA</option><option value='12'>12 - ITEM_MOD_DEFENSE_SKILL_RATING</option><option value='13'>13 - ITEM_MOD_DODGE_RATING</option><option value='14'>14 - ITEM_MOD_PARRY_RATING</option><option value='15'>15 - ITEM_MOD_BLOCK_RATING</option><option value='16'>16 - ITEM_MOD_HIT_MELEE_RATING</option><option value='17'>17 - ITEM_MOD_HIT_RANGED_RATING</option><option value='18'>18 - ITEM_MOD_HIT_SPELL_RATING</option><option value='19'>19 - ITEM_MOD_CRIT_MELEE_RATING</option><option value='20'>20 - ITEM_MOD_CRIT_RANGED_RATING</option><option value='21'>21 - ITEM_MOD_CRIT_SPELL_RATING</option><option value='22'>22 - ITEM_MOD_HIT_TAKEN_MELEE_RATING</option><option value='23'>23 - ITEM_MOD_HIT_TAKEN_RANGED_RATING</option><option value='24'>24 - ITEM_MOD_HIT_TAKEN_SPELL_RATING</option><option value='25'>25 - ITEM_MOD_CRIT_TAKEN_MELEE_RATING</option><option value='26'>26 - ITEM_MOD_CRIT_TAKEN_RANGED_RATING</option><option value='27'>27 - ITEM_MOD_CRIT_TAKEN_SPELL_RATING</option><option value='28'>28 - ITEM_MOD_HASTE_MELEE_RATING</option><option value='29'>29 - ITEM_MOD_HASTE_RANGED_RATING</option><option value='30'>30 - ITEM_MOD_HASTE_SPELL_RATING</option><option value='31'>31 - ITEM_MOD_HIT_RATING</option><option value='32'>32 - ITEM_MOD_CRIT_RATING</option><option value='33'>33 - ITEM_MOD_HIT_TAKEN_RATING</option><option value='34'>34 - ITEM_MOD_CRIT_TAKEN_RATING</option><option value='35'>35 - ITEM_MOD_RESILIENCE_RATING</option><option value='36'>36 - ITEM_MOD_HASTE_RATING</option><option value='37'>37 - ITEM_MOD_EXPERTISE_RATING</option><option value='38'>38 - ITEM_MOD_ATTACK_POWER</option><option value='39'>39 - ITEM_MOD_RANGED_ATTACK_POWER</option><option value='40'>40 - ITEM_MOD_FERAL_ATTACK_POWER (not used as of 3.3)</option><option value='41'>41 - ITEM_MOD_SPELL_HEALING_DONE</option><option value='42'>42 - ITEM_MOD_SPELL_DAMAGE_DONE</option><option value='43'>43 - ITEM_MOD_MANA_REGENERATION</option><option value='44'>44 - ITEM_MOD_ARMOR_PENETRATION_RATING</option><option value='45'>45 - ITEM_MOD_SPELL_POWER</option><option value='46'>46 - ITEM_MOD_ HEALTH_REGEN</option><option value='47'>47 - ITEM_MOD_SPELL_PENETRATION</option><option value='48'>48 - ITEM_MOD_BLOCK_VALUE</option>
            </select>
            - stat_value1 : <input type="text" name="stat_value1" value="<?php echo get_data('stat_value1');?>" ></p>
    <?php } ?>
    <?php if(get_dataIF('stat_type2')) {
        echo '<p>stat_type2 : '.get_data('stat_type2').'
                - stat_value2 : <input type="text" name="stat_value2" value="'.get_data('stat_value2').'" >
        </p><input type="hidden" name = "stat_type2" value="'.get_data('stat_type2').'">';
    }else{ ?>
        <p>stat_type2 :
            <select name = "stat_type2">
                <option value='0'>0 - ITEM_MOD_MANA</option><option value='1'>1 - ITEM_MOD_HEALTH</option><option value='3'>3 - ITEM_MOD_AGILITY</option><option value='4'>4 - ITEM_MOD_STRENGTH</option><option value='5'>5 - ITEM_MOD_INTELLECT</option><option value='6'>6 - ITEM_MOD_SPIRIT</option><option value='7'>7 - ITEM_MOD_STAMINA</option><option value='12'>12 - ITEM_MOD_DEFENSE_SKILL_RATING</option><option value='13'>13 - ITEM_MOD_DODGE_RATING</option><option value='14'>14 - ITEM_MOD_PARRY_RATING</option><option value='15'>15 - ITEM_MOD_BLOCK_RATING</option><option value='16'>16 - ITEM_MOD_HIT_MELEE_RATING</option><option value='17'>17 - ITEM_MOD_HIT_RANGED_RATING</option><option value='18'>18 - ITEM_MOD_HIT_SPELL_RATING</option><option value='19'>19 - ITEM_MOD_CRIT_MELEE_RATING</option><option value='20'>20 - ITEM_MOD_CRIT_RANGED_RATING</option><option value='21'>21 - ITEM_MOD_CRIT_SPELL_RATING</option><option value='22'>22 - ITEM_MOD_HIT_TAKEN_MELEE_RATING</option><option value='23'>23 - ITEM_MOD_HIT_TAKEN_RANGED_RATING</option><option value='24'>24 - ITEM_MOD_HIT_TAKEN_SPELL_RATING</option><option value='25'>25 - ITEM_MOD_CRIT_TAKEN_MELEE_RATING</option><option value='26'>26 - ITEM_MOD_CRIT_TAKEN_RANGED_RATING</option><option value='27'>27 - ITEM_MOD_CRIT_TAKEN_SPELL_RATING</option><option value='28'>28 - ITEM_MOD_HASTE_MELEE_RATING</option><option value='29'>29 - ITEM_MOD_HASTE_RANGED_RATING</option><option value='30'>30 - ITEM_MOD_HASTE_SPELL_RATING</option><option value='31'>31 - ITEM_MOD_HIT_RATING</option><option value='32'>32 - ITEM_MOD_CRIT_RATING</option><option value='33'>33 - ITEM_MOD_HIT_TAKEN_RATING</option><option value='34'>34 - ITEM_MOD_CRIT_TAKEN_RATING</option><option value='35'>35 - ITEM_MOD_RESILIENCE_RATING</option><option value='36'>36 - ITEM_MOD_HASTE_RATING</option><option value='37'>37 - ITEM_MOD_EXPERTISE_RATING</option><option value='38'>38 - ITEM_MOD_ATTACK_POWER</option><option value='39'>39 - ITEM_MOD_RANGED_ATTACK_POWER</option><option value='40'>40 - ITEM_MOD_FERAL_ATTACK_POWER (not used as of 3.3)</option><option value='41'>41 - ITEM_MOD_SPELL_HEALING_DONE</option><option value='42'>42 - ITEM_MOD_SPELL_DAMAGE_DONE</option><option value='43'>43 - ITEM_MOD_MANA_REGENERATION</option><option value='44'>44 - ITEM_MOD_ARMOR_PENETRATION_RATING</option><option value='45'>45 - ITEM_MOD_SPELL_POWER</option><option value='46'>46 - ITEM_MOD_ HEALTH_REGEN</option><option value='47'>47 - ITEM_MOD_SPELL_PENETRATION</option><option value='48'>48 - ITEM_MOD_BLOCK_VALUE</option>
            </select>
            - stat_value2 : <input type="text" name="stat_value2" value="<?php echo get_data('stat_value2');?>" ></p>
    <?php } ?>
    <?php if(get_dataIF('stat_type3')) {
        echo '<p>stat_type3 : '.get_data('stat_type3').'
                - stat_value3 : <input type="text" name="stat_value3" value="'.get_data('stat_value3').'" >
        </p><input type="hidden" name = "stat_type3" value="'.get_data('stat_type3').'">';
    }else{ ?>
        <p>stat_type3 :
            <select name = "stat_type3">
                <option value='0'>0 - ITEM_MOD_MANA</option><option value='1'>1 - ITEM_MOD_HEALTH</option><option value='3'>3 - ITEM_MOD_AGILITY</option><option value='4'>4 - ITEM_MOD_STRENGTH</option><option value='5'>5 - ITEM_MOD_INTELLECT</option><option value='6'>6 - ITEM_MOD_SPIRIT</option><option value='7'>7 - ITEM_MOD_STAMINA</option><option value='12'>12 - ITEM_MOD_DEFENSE_SKILL_RATING</option><option value='13'>13 - ITEM_MOD_DODGE_RATING</option><option value='14'>14 - ITEM_MOD_PARRY_RATING</option><option value='15'>15 - ITEM_MOD_BLOCK_RATING</option><option value='16'>16 - ITEM_MOD_HIT_MELEE_RATING</option><option value='17'>17 - ITEM_MOD_HIT_RANGED_RATING</option><option value='18'>18 - ITEM_MOD_HIT_SPELL_RATING</option><option value='19'>19 - ITEM_MOD_CRIT_MELEE_RATING</option><option value='20'>20 - ITEM_MOD_CRIT_RANGED_RATING</option><option value='21'>21 - ITEM_MOD_CRIT_SPELL_RATING</option><option value='22'>22 - ITEM_MOD_HIT_TAKEN_MELEE_RATING</option><option value='23'>23 - ITEM_MOD_HIT_TAKEN_RANGED_RATING</option><option value='24'>24 - ITEM_MOD_HIT_TAKEN_SPELL_RATING</option><option value='25'>25 - ITEM_MOD_CRIT_TAKEN_MELEE_RATING</option><option value='26'>26 - ITEM_MOD_CRIT_TAKEN_RANGED_RATING</option><option value='27'>27 - ITEM_MOD_CRIT_TAKEN_SPELL_RATING</option><option value='28'>28 - ITEM_MOD_HASTE_MELEE_RATING</option><option value='29'>29 - ITEM_MOD_HASTE_RANGED_RATING</option><option value='30'>30 - ITEM_MOD_HASTE_SPELL_RATING</option><option value='31'>31 - ITEM_MOD_HIT_RATING</option><option value='32'>32 - ITEM_MOD_CRIT_RATING</option><option value='33'>33 - ITEM_MOD_HIT_TAKEN_RATING</option><option value='34'>34 - ITEM_MOD_CRIT_TAKEN_RATING</option><option value='35'>35 - ITEM_MOD_RESILIENCE_RATING</option><option value='36'>36 - ITEM_MOD_HASTE_RATING</option><option value='37'>37 - ITEM_MOD_EXPERTISE_RATING</option><option value='38'>38 - ITEM_MOD_ATTACK_POWER</option><option value='39'>39 - ITEM_MOD_RANGED_ATTACK_POWER</option><option value='40'>40 - ITEM_MOD_FERAL_ATTACK_POWER (not used as of 3.3)</option><option value='41'>41 - ITEM_MOD_SPELL_HEALING_DONE</option><option value='42'>42 - ITEM_MOD_SPELL_DAMAGE_DONE</option><option value='43'>43 - ITEM_MOD_MANA_REGENERATION</option><option value='44'>44 - ITEM_MOD_ARMOR_PENETRATION_RATING</option><option value='45'>45 - ITEM_MOD_SPELL_POWER</option><option value='46'>46 - ITEM_MOD_ HEALTH_REGEN</option><option value='47'>47 - ITEM_MOD_SPELL_PENETRATION</option><option value='48'>48 - ITEM_MOD_BLOCK_VALUE</option>
            </select>
            - stat_value3 : <input type="text" name="stat_value3" value="<?php echo get_data('stat_value3');?>" ></p>
    <?php } ?>
    <?php if(get_dataIF('stat_type4')) {
        echo '<p>stat_type4 : '.get_data('stat_type4').'
                - stat_value4 : <input type="text" name="stat_value4" value="'.get_data('stat_value4').'" >
        </p><input type="hidden" name = "stat_type4" value="'.get_data('stat_type4').'">';
    }else{ ?>
        <p>stat_type4 :
            <select name = "stat_type4">
                <option value='0'>0 - ITEM_MOD_MANA</option><option value='1'>1 - ITEM_MOD_HEALTH</option><option value='3'>3 - ITEM_MOD_AGILITY</option><option value='4'>4 - ITEM_MOD_STRENGTH</option><option value='5'>5 - ITEM_MOD_INTELLECT</option><option value='6'>6 - ITEM_MOD_SPIRIT</option><option value='7'>7 - ITEM_MOD_STAMINA</option><option value='12'>12 - ITEM_MOD_DEFENSE_SKILL_RATING</option><option value='13'>13 - ITEM_MOD_DODGE_RATING</option><option value='14'>14 - ITEM_MOD_PARRY_RATING</option><option value='15'>15 - ITEM_MOD_BLOCK_RATING</option><option value='16'>16 - ITEM_MOD_HIT_MELEE_RATING</option><option value='17'>17 - ITEM_MOD_HIT_RANGED_RATING</option><option value='18'>18 - ITEM_MOD_HIT_SPELL_RATING</option><option value='19'>19 - ITEM_MOD_CRIT_MELEE_RATING</option><option value='20'>20 - ITEM_MOD_CRIT_RANGED_RATING</option><option value='21'>21 - ITEM_MOD_CRIT_SPELL_RATING</option><option value='22'>22 - ITEM_MOD_HIT_TAKEN_MELEE_RATING</option><option value='23'>23 - ITEM_MOD_HIT_TAKEN_RANGED_RATING</option><option value='24'>24 - ITEM_MOD_HIT_TAKEN_SPELL_RATING</option><option value='25'>25 - ITEM_MOD_CRIT_TAKEN_MELEE_RATING</option><option value='26'>26 - ITEM_MOD_CRIT_TAKEN_RANGED_RATING</option><option value='27'>27 - ITEM_MOD_CRIT_TAKEN_SPELL_RATING</option><option value='28'>28 - ITEM_MOD_HASTE_MELEE_RATING</option><option value='29'>29 - ITEM_MOD_HASTE_RANGED_RATING</option><option value='30'>30 - ITEM_MOD_HASTE_SPELL_RATING</option><option value='31'>31 - ITEM_MOD_HIT_RATING</option><option value='32'>32 - ITEM_MOD_CRIT_RATING</option><option value='33'>33 - ITEM_MOD_HIT_TAKEN_RATING</option><option value='34'>34 - ITEM_MOD_CRIT_TAKEN_RATING</option><option value='35'>35 - ITEM_MOD_RESILIENCE_RATING</option><option value='36'>36 - ITEM_MOD_HASTE_RATING</option><option value='37'>37 - ITEM_MOD_EXPERTISE_RATING</option><option value='38'>38 - ITEM_MOD_ATTACK_POWER</option><option value='39'>39 - ITEM_MOD_RANGED_ATTACK_POWER</option><option value='40'>40 - ITEM_MOD_FERAL_ATTACK_POWER (not used as of 3.3)</option><option value='41'>41 - ITEM_MOD_SPELL_HEALING_DONE</option><option value='42'>42 - ITEM_MOD_SPELL_DAMAGE_DONE</option><option value='43'>43 - ITEM_MOD_MANA_REGENERATION</option><option value='44'>44 - ITEM_MOD_ARMOR_PENETRATION_RATING</option><option value='45'>45 - ITEM_MOD_SPELL_POWER</option><option value='46'>46 - ITEM_MOD_ HEALTH_REGEN</option><option value='47'>47 - ITEM_MOD_SPELL_PENETRATION</option><option value='48'>48 - ITEM_MOD_BLOCK_VALUE</option>
            </select>
            - stat_value4 : <input type="text" name="stat_value4" value="<?php echo get_data('stat_value4');?>" ></p>
    <?php } ?>
    <?php if(get_dataIF('stat_type5')) {
        echo '<p>stat_type5 : '.get_data('stat_type5').'
                - stat_value5 : <input type="text" name="stat_value5" value="'.get_data('stat_value5').'" >
        </p><input type="hidden" name = "stat_type5" value="'.get_data('stat_type5').'">';
    }else{ ?>
        <p>stat_type5 :
            <select name = "stat_type5">
                <option value='0'>0 - ITEM_MOD_MANA</option><option value='1'>1 - ITEM_MOD_HEALTH</option><option value='3'>3 - ITEM_MOD_AGILITY</option><option value='4'>4 - ITEM_MOD_STRENGTH</option><option value='5'>5 - ITEM_MOD_INTELLECT</option><option value='6'>6 - ITEM_MOD_SPIRIT</option><option value='7'>7 - ITEM_MOD_STAMINA</option><option value='12'>12 - ITEM_MOD_DEFENSE_SKILL_RATING</option><option value='13'>13 - ITEM_MOD_DODGE_RATING</option><option value='14'>14 - ITEM_MOD_PARRY_RATING</option><option value='15'>15 - ITEM_MOD_BLOCK_RATING</option><option value='16'>16 - ITEM_MOD_HIT_MELEE_RATING</option><option value='17'>17 - ITEM_MOD_HIT_RANGED_RATING</option><option value='18'>18 - ITEM_MOD_HIT_SPELL_RATING</option><option value='19'>19 - ITEM_MOD_CRIT_MELEE_RATING</option><option value='20'>20 - ITEM_MOD_CRIT_RANGED_RATING</option><option value='21'>21 - ITEM_MOD_CRIT_SPELL_RATING</option><option value='22'>22 - ITEM_MOD_HIT_TAKEN_MELEE_RATING</option><option value='23'>23 - ITEM_MOD_HIT_TAKEN_RANGED_RATING</option><option value='24'>24 - ITEM_MOD_HIT_TAKEN_SPELL_RATING</option><option value='25'>25 - ITEM_MOD_CRIT_TAKEN_MELEE_RATING</option><option value='26'>26 - ITEM_MOD_CRIT_TAKEN_RANGED_RATING</option><option value='27'>27 - ITEM_MOD_CRIT_TAKEN_SPELL_RATING</option><option value='28'>28 - ITEM_MOD_HASTE_MELEE_RATING</option><option value='29'>29 - ITEM_MOD_HASTE_RANGED_RATING</option><option value='30'>30 - ITEM_MOD_HASTE_SPELL_RATING</option><option value='31'>31 - ITEM_MOD_HIT_RATING</option><option value='32'>32 - ITEM_MOD_CRIT_RATING</option><option value='33'>33 - ITEM_MOD_HIT_TAKEN_RATING</option><option value='34'>34 - ITEM_MOD_CRIT_TAKEN_RATING</option><option value='35'>35 - ITEM_MOD_RESILIENCE_RATING</option><option value='36'>36 - ITEM_MOD_HASTE_RATING</option><option value='37'>37 - ITEM_MOD_EXPERTISE_RATING</option><option value='38'>38 - ITEM_MOD_ATTACK_POWER</option><option value='39'>39 - ITEM_MOD_RANGED_ATTACK_POWER</option><option value='40'>40 - ITEM_MOD_FERAL_ATTACK_POWER (not used as of 3.3)</option><option value='41'>41 - ITEM_MOD_SPELL_HEALING_DONE</option><option value='42'>42 - ITEM_MOD_SPELL_DAMAGE_DONE</option><option value='43'>43 - ITEM_MOD_MANA_REGENERATION</option><option value='44'>44 - ITEM_MOD_ARMOR_PENETRATION_RATING</option><option value='45'>45 - ITEM_MOD_SPELL_POWER</option><option value='46'>46 - ITEM_MOD_ HEALTH_REGEN</option><option value='47'>47 - ITEM_MOD_SPELL_PENETRATION</option><option value='48'>48 - ITEM_MOD_BLOCK_VALUE</option>
            </select>
            - stat_value5 : <input type="text" name="stat_value5" value="<?php echo get_data('stat_value5');?>" ></p>
    <?php } ?>
    <?php if(get_dataIF('stat_type6')) {
        echo '<p>stat_type6 : '.get_data('stat_type6').'
                - stat_value6 : <input type="text" name="stat_value6" value="'.get_data('stat_value6').'" >
        </p><input type="hidden" name = "stat_type6" value="'.get_data('stat_type6').'">';
    }else{ ?>
        <p>stat_type6 :
            <select name = "stat_type6">
                <option value='0'>0 - ITEM_MOD_MANA</option><option value='1'>1 - ITEM_MOD_HEALTH</option><option value='3'>3 - ITEM_MOD_AGILITY</option><option value='4'>4 - ITEM_MOD_STRENGTH</option><option value='5'>5 - ITEM_MOD_INTELLECT</option><option value='6'>6 - ITEM_MOD_SPIRIT</option><option value='7'>7 - ITEM_MOD_STAMINA</option><option value='12'>12 - ITEM_MOD_DEFENSE_SKILL_RATING</option><option value='13'>13 - ITEM_MOD_DODGE_RATING</option><option value='14'>14 - ITEM_MOD_PARRY_RATING</option><option value='15'>15 - ITEM_MOD_BLOCK_RATING</option><option value='16'>16 - ITEM_MOD_HIT_MELEE_RATING</option><option value='17'>17 - ITEM_MOD_HIT_RANGED_RATING</option><option value='18'>18 - ITEM_MOD_HIT_SPELL_RATING</option><option value='19'>19 - ITEM_MOD_CRIT_MELEE_RATING</option><option value='20'>20 - ITEM_MOD_CRIT_RANGED_RATING</option><option value='21'>21 - ITEM_MOD_CRIT_SPELL_RATING</option><option value='22'>22 - ITEM_MOD_HIT_TAKEN_MELEE_RATING</option><option value='23'>23 - ITEM_MOD_HIT_TAKEN_RANGED_RATING</option><option value='24'>24 - ITEM_MOD_HIT_TAKEN_SPELL_RATING</option><option value='25'>25 - ITEM_MOD_CRIT_TAKEN_MELEE_RATING</option><option value='26'>26 - ITEM_MOD_CRIT_TAKEN_RANGED_RATING</option><option value='27'>27 - ITEM_MOD_CRIT_TAKEN_SPELL_RATING</option><option value='28'>28 - ITEM_MOD_HASTE_MELEE_RATING</option><option value='29'>29 - ITEM_MOD_HASTE_RANGED_RATING</option><option value='30'>30 - ITEM_MOD_HASTE_SPELL_RATING</option><option value='31'>31 - ITEM_MOD_HIT_RATING</option><option value='32'>32 - ITEM_MOD_CRIT_RATING</option><option value='33'>33 - ITEM_MOD_HIT_TAKEN_RATING</option><option value='34'>34 - ITEM_MOD_CRIT_TAKEN_RATING</option><option value='35'>35 - ITEM_MOD_RESILIENCE_RATING</option><option value='36'>36 - ITEM_MOD_HASTE_RATING</option><option value='37'>37 - ITEM_MOD_EXPERTISE_RATING</option><option value='38'>38 - ITEM_MOD_ATTACK_POWER</option><option value='39'>39 - ITEM_MOD_RANGED_ATTACK_POWER</option><option value='40'>40 - ITEM_MOD_FERAL_ATTACK_POWER (not used as of 3.3)</option><option value='41'>41 - ITEM_MOD_SPELL_HEALING_DONE</option><option value='42'>42 - ITEM_MOD_SPELL_DAMAGE_DONE</option><option value='43'>43 - ITEM_MOD_MANA_REGENERATION</option><option value='44'>44 - ITEM_MOD_ARMOR_PENETRATION_RATING</option><option value='45'>45 - ITEM_MOD_SPELL_POWER</option><option value='46'>46 - ITEM_MOD_ HEALTH_REGEN</option><option value='47'>47 - ITEM_MOD_SPELL_PENETRATION</option><option value='48'>48 - ITEM_MOD_BLOCK_VALUE</option>
            </select>
            - stat_value6 : <input type="text" name="stat_value6" value="<?php echo get_data('stat_value6');?>" ></p>
    <?php } ?>
    <?php if(get_dataIF('stat_type7')) {
        echo '<p>stat_type7 : '.get_data('stat_type7').'
                - stat_value7 : <input type="text" name="stat_value7" value="'.get_data('stat_value7').'" >
        </p><input type="hidden" name = "stat_type7" value="'.get_data('stat_type7').'">';
    }else{ ?>
        <p>stat_type7 :
            <select name = "stat_type7">
                <option value='0'>0 - ITEM_MOD_MANA</option><option value='1'>1 - ITEM_MOD_HEALTH</option><option value='3'>3 - ITEM_MOD_AGILITY</option><option value='4'>4 - ITEM_MOD_STRENGTH</option><option value='5'>5 - ITEM_MOD_INTELLECT</option><option value='6'>6 - ITEM_MOD_SPIRIT</option><option value='7'>7 - ITEM_MOD_STAMINA</option><option value='12'>12 - ITEM_MOD_DEFENSE_SKILL_RATING</option><option value='13'>13 - ITEM_MOD_DODGE_RATING</option><option value='14'>14 - ITEM_MOD_PARRY_RATING</option><option value='15'>15 - ITEM_MOD_BLOCK_RATING</option><option value='16'>16 - ITEM_MOD_HIT_MELEE_RATING</option><option value='17'>17 - ITEM_MOD_HIT_RANGED_RATING</option><option value='18'>18 - ITEM_MOD_HIT_SPELL_RATING</option><option value='19'>19 - ITEM_MOD_CRIT_MELEE_RATING</option><option value='20'>20 - ITEM_MOD_CRIT_RANGED_RATING</option><option value='21'>21 - ITEM_MOD_CRIT_SPELL_RATING</option><option value='22'>22 - ITEM_MOD_HIT_TAKEN_MELEE_RATING</option><option value='23'>23 - ITEM_MOD_HIT_TAKEN_RANGED_RATING</option><option value='24'>24 - ITEM_MOD_HIT_TAKEN_SPELL_RATING</option><option value='25'>25 - ITEM_MOD_CRIT_TAKEN_MELEE_RATING</option><option value='26'>26 - ITEM_MOD_CRIT_TAKEN_RANGED_RATING</option><option value='27'>27 - ITEM_MOD_CRIT_TAKEN_SPELL_RATING</option><option value='28'>28 - ITEM_MOD_HASTE_MELEE_RATING</option><option value='29'>29 - ITEM_MOD_HASTE_RANGED_RATING</option><option value='30'>30 - ITEM_MOD_HASTE_SPELL_RATING</option><option value='31'>31 - ITEM_MOD_HIT_RATING</option><option value='32'>32 - ITEM_MOD_CRIT_RATING</option><option value='33'>33 - ITEM_MOD_HIT_TAKEN_RATING</option><option value='34'>34 - ITEM_MOD_CRIT_TAKEN_RATING</option><option value='35'>35 - ITEM_MOD_RESILIENCE_RATING</option><option value='36'>36 - ITEM_MOD_HASTE_RATING</option><option value='37'>37 - ITEM_MOD_EXPERTISE_RATING</option><option value='38'>38 - ITEM_MOD_ATTACK_POWER</option><option value='39'>39 - ITEM_MOD_RANGED_ATTACK_POWER</option><option value='40'>40 - ITEM_MOD_FERAL_ATTACK_POWER (not used as of 3.3)</option><option value='41'>41 - ITEM_MOD_SPELL_HEALING_DONE</option><option value='42'>42 - ITEM_MOD_SPELL_DAMAGE_DONE</option><option value='43'>43 - ITEM_MOD_MANA_REGENERATION</option><option value='44'>44 - ITEM_MOD_ARMOR_PENETRATION_RATING</option><option value='45'>45 - ITEM_MOD_SPELL_POWER</option><option value='46'>46 - ITEM_MOD_ HEALTH_REGEN</option><option value='47'>47 - ITEM_MOD_SPELL_PENETRATION</option><option value='48'>48 - ITEM_MOD_BLOCK_VALUE</option>
            </select>
            - stat_value7 : <input type="text" name="stat_value7" value="<?php echo get_data('stat_value7');?>" ></p>
    <?php } ?>
    <?php if(get_dataIF('stat_type8')) {
        echo '<p>stat_type8 : '.get_data('stat_type8').'
                - stat_value8 : <input type="text" name="stat_value8" value="'.get_data('stat_value8').'" >
        </p><input type="hidden" name = "stat_type8" value="'.get_data('stat_type8').'">';
    }else{ ?>
        <p>stat_type8 :
            <select name = "stat_type8">
                <option value='0'>0 - ITEM_MOD_MANA</option><option value='1'>1 - ITEM_MOD_HEALTH</option><option value='3'>3 - ITEM_MOD_AGILITY</option><option value='4'>4 - ITEM_MOD_STRENGTH</option><option value='5'>5 - ITEM_MOD_INTELLECT</option><option value='6'>6 - ITEM_MOD_SPIRIT</option><option value='7'>7 - ITEM_MOD_STAMINA</option><option value='12'>12 - ITEM_MOD_DEFENSE_SKILL_RATING</option><option value='13'>13 - ITEM_MOD_DODGE_RATING</option><option value='14'>14 - ITEM_MOD_PARRY_RATING</option><option value='15'>15 - ITEM_MOD_BLOCK_RATING</option><option value='16'>16 - ITEM_MOD_HIT_MELEE_RATING</option><option value='17'>17 - ITEM_MOD_HIT_RANGED_RATING</option><option value='18'>18 - ITEM_MOD_HIT_SPELL_RATING</option><option value='19'>19 - ITEM_MOD_CRIT_MELEE_RATING</option><option value='20'>20 - ITEM_MOD_CRIT_RANGED_RATING</option><option value='21'>21 - ITEM_MOD_CRIT_SPELL_RATING</option><option value='22'>22 - ITEM_MOD_HIT_TAKEN_MELEE_RATING</option><option value='23'>23 - ITEM_MOD_HIT_TAKEN_RANGED_RATING</option><option value='24'>24 - ITEM_MOD_HIT_TAKEN_SPELL_RATING</option><option value='25'>25 - ITEM_MOD_CRIT_TAKEN_MELEE_RATING</option><option value='26'>26 - ITEM_MOD_CRIT_TAKEN_RANGED_RATING</option><option value='27'>27 - ITEM_MOD_CRIT_TAKEN_SPELL_RATING</option><option value='28'>28 - ITEM_MOD_HASTE_MELEE_RATING</option><option value='29'>29 - ITEM_MOD_HASTE_RANGED_RATING</option><option value='30'>30 - ITEM_MOD_HASTE_SPELL_RATING</option><option value='31'>31 - ITEM_MOD_HIT_RATING</option><option value='32'>32 - ITEM_MOD_CRIT_RATING</option><option value='33'>33 - ITEM_MOD_HIT_TAKEN_RATING</option><option value='34'>34 - ITEM_MOD_CRIT_TAKEN_RATING</option><option value='35'>35 - ITEM_MOD_RESILIENCE_RATING</option><option value='36'>36 - ITEM_MOD_HASTE_RATING</option><option value='37'>37 - ITEM_MOD_EXPERTISE_RATING</option><option value='38'>38 - ITEM_MOD_ATTACK_POWER</option><option value='39'>39 - ITEM_MOD_RANGED_ATTACK_POWER</option><option value='40'>40 - ITEM_MOD_FERAL_ATTACK_POWER (not used as of 3.3)</option><option value='41'>41 - ITEM_MOD_SPELL_HEALING_DONE</option><option value='42'>42 - ITEM_MOD_SPELL_DAMAGE_DONE</option><option value='43'>43 - ITEM_MOD_MANA_REGENERATION</option><option value='44'>44 - ITEM_MOD_ARMOR_PENETRATION_RATING</option><option value='45'>45 - ITEM_MOD_SPELL_POWER</option><option value='46'>46 - ITEM_MOD_ HEALTH_REGEN</option><option value='47'>47 - ITEM_MOD_SPELL_PENETRATION</option><option value='48'>48 - ITEM_MOD_BLOCK_VALUE</option>
            </select>
            - stat_value8 : <input type="text" name="stat_value8" value="<?php echo get_data('stat_value8');?>" ></p>
    <?php } ?>
    <?php if(get_dataIF('stat_type9')) {
        echo '<p>stat_type9 : '.get_data('stat_type9').'
                - stat_value9 : <input type="text" name="stat_value9" value="'.get_data('stat_value9').'" >
        </p><input type="hidden" name = "stat_type9" value="'.get_data('stat_type9').'">';
    }else{ ?>
        <p>stat_type9 :
            <select name = "stat_type9">
                <option value='0'>0 - ITEM_MOD_MANA</option><option value='1'>1 - ITEM_MOD_HEALTH</option><option value='3'>3 - ITEM_MOD_AGILITY</option><option value='4'>4 - ITEM_MOD_STRENGTH</option><option value='5'>5 - ITEM_MOD_INTELLECT</option><option value='6'>6 - ITEM_MOD_SPIRIT</option><option value='7'>7 - ITEM_MOD_STAMINA</option><option value='12'>12 - ITEM_MOD_DEFENSE_SKILL_RATING</option><option value='13'>13 - ITEM_MOD_DODGE_RATING</option><option value='14'>14 - ITEM_MOD_PARRY_RATING</option><option value='15'>15 - ITEM_MOD_BLOCK_RATING</option><option value='16'>16 - ITEM_MOD_HIT_MELEE_RATING</option><option value='17'>17 - ITEM_MOD_HIT_RANGED_RATING</option><option value='18'>18 - ITEM_MOD_HIT_SPELL_RATING</option><option value='19'>19 - ITEM_MOD_CRIT_MELEE_RATING</option><option value='20'>20 - ITEM_MOD_CRIT_RANGED_RATING</option><option value='21'>21 - ITEM_MOD_CRIT_SPELL_RATING</option><option value='22'>22 - ITEM_MOD_HIT_TAKEN_MELEE_RATING</option><option value='23'>23 - ITEM_MOD_HIT_TAKEN_RANGED_RATING</option><option value='24'>24 - ITEM_MOD_HIT_TAKEN_SPELL_RATING</option><option value='25'>25 - ITEM_MOD_CRIT_TAKEN_MELEE_RATING</option><option value='26'>26 - ITEM_MOD_CRIT_TAKEN_RANGED_RATING</option><option value='27'>27 - ITEM_MOD_CRIT_TAKEN_SPELL_RATING</option><option value='28'>28 - ITEM_MOD_HASTE_MELEE_RATING</option><option value='29'>29 - ITEM_MOD_HASTE_RANGED_RATING</option><option value='30'>30 - ITEM_MOD_HASTE_SPELL_RATING</option><option value='31'>31 - ITEM_MOD_HIT_RATING</option><option value='32'>32 - ITEM_MOD_CRIT_RATING</option><option value='33'>33 - ITEM_MOD_HIT_TAKEN_RATING</option><option value='34'>34 - ITEM_MOD_CRIT_TAKEN_RATING</option><option value='35'>35 - ITEM_MOD_RESILIENCE_RATING</option><option value='36'>36 - ITEM_MOD_HASTE_RATING</option><option value='37'>37 - ITEM_MOD_EXPERTISE_RATING</option><option value='38'>38 - ITEM_MOD_ATTACK_POWER</option><option value='39'>39 - ITEM_MOD_RANGED_ATTACK_POWER</option><option value='40'>40 - ITEM_MOD_FERAL_ATTACK_POWER (not used as of 3.3)</option><option value='41'>41 - ITEM_MOD_SPELL_HEALING_DONE</option><option value='42'>42 - ITEM_MOD_SPELL_DAMAGE_DONE</option><option value='43'>43 - ITEM_MOD_MANA_REGENERATION</option><option value='44'>44 - ITEM_MOD_ARMOR_PENETRATION_RATING</option><option value='45'>45 - ITEM_MOD_SPELL_POWER</option><option value='46'>46 - ITEM_MOD_ HEALTH_REGEN</option><option value='47'>47 - ITEM_MOD_SPELL_PENETRATION</option><option value='48'>48 - ITEM_MOD_BLOCK_VALUE</option>
            </select>
            - stat_value9 : <input type="text" name="stat_value9" value="<?php echo get_data('stat_value9');?>" ></p>
    <?php } ?>
    <?php if(get_dataIF('stat_type10')) {
        echo '<p>stat_type10 : '.get_data('stat_type10').'
                - stat_value10 : <input type="text" name="stat_value10" value="'.get_data('stat_value10').'" >
        </p><input type="hidden" name = "stat_type10" value="'.get_data('stat_type10').'">';
    }else{ ?>
        <p>stat_type10 :
            <select name = "stat_type10">
                <option value='0'>0 - ITEM_MOD_MANA</option><option value='1'>1 - ITEM_MOD_HEALTH</option><option value='3'>3 - ITEM_MOD_AGILITY</option><option value='4'>4 - ITEM_MOD_STRENGTH</option><option value='5'>5 - ITEM_MOD_INTELLECT</option><option value='6'>6 - ITEM_MOD_SPIRIT</option><option value='7'>7 - ITEM_MOD_STAMINA</option><option value='12'>12 - ITEM_MOD_DEFENSE_SKILL_RATING</option><option value='13'>13 - ITEM_MOD_DODGE_RATING</option><option value='14'>14 - ITEM_MOD_PARRY_RATING</option><option value='15'>15 - ITEM_MOD_BLOCK_RATING</option><option value='16'>16 - ITEM_MOD_HIT_MELEE_RATING</option><option value='17'>17 - ITEM_MOD_HIT_RANGED_RATING</option><option value='18'>18 - ITEM_MOD_HIT_SPELL_RATING</option><option value='19'>19 - ITEM_MOD_CRIT_MELEE_RATING</option><option value='20'>20 - ITEM_MOD_CRIT_RANGED_RATING</option><option value='21'>21 - ITEM_MOD_CRIT_SPELL_RATING</option><option value='22'>22 - ITEM_MOD_HIT_TAKEN_MELEE_RATING</option><option value='23'>23 - ITEM_MOD_HIT_TAKEN_RANGED_RATING</option><option value='24'>24 - ITEM_MOD_HIT_TAKEN_SPELL_RATING</option><option value='25'>25 - ITEM_MOD_CRIT_TAKEN_MELEE_RATING</option><option value='26'>26 - ITEM_MOD_CRIT_TAKEN_RANGED_RATING</option><option value='27'>27 - ITEM_MOD_CRIT_TAKEN_SPELL_RATING</option><option value='28'>28 - ITEM_MOD_HASTE_MELEE_RATING</option><option value='29'>29 - ITEM_MOD_HASTE_RANGED_RATING</option><option value='30'>30 - ITEM_MOD_HASTE_SPELL_RATING</option><option value='31'>31 - ITEM_MOD_HIT_RATING</option><option value='32'>32 - ITEM_MOD_CRIT_RATING</option><option value='33'>33 - ITEM_MOD_HIT_TAKEN_RATING</option><option value='34'>34 - ITEM_MOD_CRIT_TAKEN_RATING</option><option value='35'>35 - ITEM_MOD_RESILIENCE_RATING</option><option value='36'>36 - ITEM_MOD_HASTE_RATING</option><option value='37'>37 - ITEM_MOD_EXPERTISE_RATING</option><option value='38'>38 - ITEM_MOD_ATTACK_POWER</option><option value='39'>39 - ITEM_MOD_RANGED_ATTACK_POWER</option><option value='40'>40 - ITEM_MOD_FERAL_ATTACK_POWER (not used as of 3.3)</option><option value='41'>41 - ITEM_MOD_SPELL_HEALING_DONE</option><option value='42'>42 - ITEM_MOD_SPELL_DAMAGE_DONE</option><option value='43'>43 - ITEM_MOD_MANA_REGENERATION</option><option value='44'>44 - ITEM_MOD_ARMOR_PENETRATION_RATING</option><option value='45'>45 - ITEM_MOD_SPELL_POWER</option><option value='46'>46 - ITEM_MOD_ HEALTH_REGEN</option><option value='47'>47 - ITEM_MOD_SPELL_PENETRATION</option><option value='48'>48 - ITEM_MOD_BLOCK_VALUE</option>
            </select>
            - stat_value10 : <input type="text" name="stat_value10" value="<?php echo get_data('stat_value10');?>" ></p>
    <?php } ?>
    <p>
        dmg_min1 : <input type="text" name="dmg_min1" value="<?php echo get_data('dmg_min1');?>" >
        dmg_max1 : <input type="text" name="dmg_max1" value="<?php echo get_data('dmg_max1');?>" > -
        <?php if(get_dataIF('class')) {
            echo 'dmg_type1 : '.get_data('dmg_type1').'<input type="hidden" name = "dmg_type1" value="'.get_data('dmg_type1').'">';
        }else{ ?>dmg_type1 :
            <select name = "dmg_type1">
                <option value="0">0 - Physical</option>
                <option value="1">1 - Holy</option>
                <option value="2">2 - Fire</option>
                <option value="3">3 - Nature</option>
                <option value="4">4 - Frost</option>
                <option value="5">5 - Shadow</option>
                <option value="6">6 - Arcane</option>
            </select><?php } ?>
    </p>
    <p>
        dmg_min2 : <input type="text" name="dmg_min2" value="<?php echo get_data('dmg_min2');?>" >
        dmg_max2 : <input type="text" name="dmg_max2" value="<?php echo get_data('dmg_max2');?>" > -
        <?php if(get_dataIF('class')) {
            echo 'dmg_type2 : '.get_data('dmg_type2').'<input type="hidden" name = "dmg_type2" value="'.get_data('dmg_type2').'">';
        }else{ ?>dmg_type2 :
            <select name = "dmg_type2">
                <option value="0">0 - Physical</option>
                <option value="1">1 - Holy</option>
                <option value="2">2 - Fire</option>
                <option value="3">3 - Nature</option>
                <option value="4">4 - Frost</option>
                <option value="5">5 - Shadow</option>
                <option value="6">6 - Arcane</option>
            </select><?php } ?>
    </p>
    <p>armor : <input type="text" name="armor" value="<?php echo get_data('armor');?>" ></p>
    <p>holy_res : <input type="text" name="holy_res" value="<?php echo get_data('holy_res');?>" ></p>
    <p>fire_res : <input type="text" name="fire_res" value="<?php echo get_data('fire_res');?>" ></p>
    <p>nature_res : <input type="text" name="nature_res" value="<?php echo get_data('nature_res');?>" ></p>
    <p>frost_res : <input type="text" name="frost_res" value="<?php echo get_data('frost_res');?>" ></p>
    <p>shadow_res : <input type="text" name="shadow_res" value="<?php echo get_data('shadow_res');?>" ></p>
    <p>arcane_res : <input type="text" name="arcane_res" value="<?php echo get_data('arcane_res');?>" ></p>
    <p>delay : <input type="text" name="delay" value="<?php echo get_data('delay');?>" ></p>
    <p>ammo_type : <input type="text" name="ammo_type" value="<?php echo get_data('ammo_type');?>" ></p>
    <p>RangedModRange : <input type="text" name="RangedModRange" value="<?php echo get_data('RangedModRange');?>" ></p>
    <p>bonding : <input type="text" name="bonding" value="<?php echo get_data('bonding');?>" ></p>
    <p>description : <input type="text" name="description" value="<?php echo get_data('description');?>" ></p>
    <p>Material : <input type="text" name="Material" value="<?php echo get_data('Material');?>" ></p>
    <p>sheath : <input type="text" name="sheath" value="<?php echo get_data('sheath');?>" ></p>
    <p>MaxDurability : <input type="text" name="MaxDurability" value="<?php echo get_data('MaxDurability');?>" ></p>
    <p>BagFamily : <input type="text" name="BagFamily" value="<?php echo get_data('BagFamily');?>" ></p>
    <p>duration : <input type="text" name="duration" value="<?php echo get_data('duration');?>" ></p>
    <p>ItemLevel : <input type="text" name="ItemLevel" value="<?php echo get_data('ItemLevel');?>" ></p>
    <p>RequiredLevel : <input type="text" name="RequiredLevel" value="<?php echo get_data('RequiredLevel');?>" ></p>
    <HR>

<input type="submit" name="submit" value="create">
</form>
<a href="">Reload PAGE</a>
<h3 style="text-align: center;">Created by Amin.MasterkinG</h3>
<h3 style="text-align: center;"><a href="http://masterking32.com">MasterkinG32.CoM</a></h3>